Those Who Remain | Equip Any Weapon, Infinite A... [BEST]
Arrows are used in conjunction with bows, and are used mainly by the Ranger class, though Onion Knights can also equip them, and Freelancers, Warriors, Black Mages, and Red Mages can equip some of them. In the Pixel Remaster version, arrows have infinite uses and no longer have to be restocked periodically.
Those Who Remain | Equip Any Weapon, Infinite A...
In most 2D releases, attacking with a bow consumes a single arrow, and if the user runs out of arrows they would attack Unarmed. In the 3D release, equipping arrows with a bow provides an infinite supply of them and only Rosa can equip bows and arrows in these releases. In the Pixel Remaster, arrows are infinite as well and can be equipped by the same characters as previous 2D releases.
Arrows serve as ammunition for bows while bolts serve as ammunition for crossbows, both must be equipped separately. The player does not need to stock up on arrows or bolts. Once they are bought, it gives the player an infinite amount of supply.
As it turns out, kill effects need to be applied to each individual weapon in the Weapons Bench. To equip one, select a weapon, then scroll to the right and select "kill effect" represented in the UI boxes with two crossing bones. From there, select the desired effect and then equip it. Unfortunately, players will need to do that for each of the firearms in the Weapons Bench, and it's worth noting that kill effects can't be equipped to all of Halo Infinite's weapons, only the UNSC one. It's also important to note that kill effects can't be used if the player has a weapon kit equipped.
The "magical companion ammo" is the classification of ammo that the companion's default weapon uses, and always is used when not having any weapon equipped. This type of "invisible" (and infinite) ammo is called "magical companion ammo".
Settlers can be equipped with a gun by the player character and they will not consume any ammo, but in order to use that weapon, they need to have at least 1 (one) ammo in their inventory of the type that the equipped weapon uses. That single ammo will never be consumed and act as infinite ammo.
Find and kill Halo Infinite Targets to get yourself a modified Halo Infinite weapon, with extra abilities and buffs that you can then equip at your FOBs. The extra firepower and fun changes make it well worth tracking some of these Banished VIPs down in Halo Infinite, especially if you're struggling with a tricky boss - something like a super homing Needler, fragmenting Cindershot, or explosive Skewer can really help in a tough fight.
- When equipping the Flare Gun, after you shoot you quickly press the "G" key, dropping it. After you pick it back up you can press "E" and it will drop a second Flare Gun. This has been known to work on the Rusty Axe. More: trying to pick up a flare gun while holding a flare gun causes another one to spawn. This can be used to have "infinite" flares in the gun, as one runs out, "re-equip" the gun. This also can be done with ordinary flares.
If a follower is using their own default bow, placing just a single arrow in a follower's inventory will give them an infinite supply of that type of arrow. Enemies may also exhibit this behavior; shooting an enemy with an arrow more powerful than their own arrows has a small chance of adding that arrow to their inventory, allowing them to equip the more powerful arrow and return fire with an infinite supply.
Weapons in Xenoblade Chronicles 2 and Torna The Golden Country have a specific function compared to those from Xenoblade Chronicles and Xenoblade Chronicles X. Each party member can equip a weapon, and except a few ones such as the Broadsword wielded by Rex in the beginning of the game, they are provided by Blades to their Drivers during battle. Each Blade has a particular class of weapon which determines the Blade's role and the Arts available to their Driver. Some weapon classes are unique to a Legendary Blade, while others can also be found on Rare and Common Blades. A Blade's weapon cannot be changed, but can be upgraded or downgraded by using Core Chips.
Additionally, fighting with a melee weapon will change certain combat mechanics. Depending on the melee weapon, Wei is limited to a specific moveset of striking attacks. Some melee weapons allow Wei to perform both light/heavy strikes as well as combos, while some melee weapons will have more limited options. However, while trying to grapple with any type of melee weapon equipped, Wei will instead grab the enemy and strike the enemy with his melee weapon once. Also, Wei can only dodge enemy melee attacks, rather than counter them.
To change your weapon, hold L1/LB. This will bring up the weapon wheel. With this up, you should see all of the weapon types you have available for use. Use the analog stick to highlight a specific weapon type you want to equip.
Much of what was written about the sai applies to this weapon, too; the stone gauntlet can attack two times per turn, but only gains +1/+3 damage per level and has half the base maximum damage of its tier. This is an amazing choice for a Gladiator with a Ring of Accuracy, for it will allow him to easily achieve high combos while doing much more damage than the Sai, and the ring will allow it to be equipped early with negligible penalty. Due to its speed, enchantments tend to be more effective for it than most other weapons, especially the grim, blazing, unstable and chilling enchantments. 041b061a72