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Mega-Fiers: Learn How to Use Over 50 Modifiers and Warps to Transform Your Meshes in Unity


What is Mega-Fiers and why you should use it




If you are a Unity developer who wants to add more variety and realism to your 3D models, you might be interested in Mega-Fiers. Mega-Fiers is a powerful and versatile mesh deformation and animation system that works on all platforms and with all versions of Unity. It allows you to easily adjust and make new versions of your meshes with them bent, squashed, stretched, morphed, or any combination of such effects. You can also animate them easily to add real-time deformation effects to your game.




mega-fiers Unity3D.rar



Mega-Fiers is one of the most impressive Unity assets on the Asset Store. It has over 50 modifiers and warps that you can use to manipulate your meshes in any way you can imagine. You can also stack them in any order and apply any number of modifiers to a mesh to achieve complex results. You can deform meshes in the editor or at runtime seamlessly, and update any mesh colliders or tangent space if needed.


Mega-Fiers is not only a mesh deformation system, but also an advanced morphing system that allows you to create facial animations, avatar customization, muscle bulges, and more. You can create your own morphs from OBJ files or export them from your favorite 3D package directly into Unity. The morph system works just as well on skinned meshes as on static meshes.


Mega-Fiers also supports point cache animation, which lets you import complex mesh animations from 3D packages such as Max, Maya, Blender, or Lightwave into Unity. You can use this feature to create realistic water ripples, flag waving, cloth simulation, or any other type of vertex animation.


Mega-Fiers also has a feature called space warp areas, which allows you to select a part of the world space and deform objects that enter it automatically. This means that you don't need to track positions and parameter values for each object. You can just set up a space warp area and let it do the work for you.


Mega-Fiers also comes with additional features such as a spline system that allows you to create paths or convert splines to meshes, a dynamic hose system that simulates flexible hoses or wires, a mesh wrapping system that lets you apply clothing or other objects to deforming meshes, and more.


In this article, we will explain how Mega-Fiers works and what you can do with it. We will also show you how to use Mega-Fiers in your Unity project and give you some examples of Mega-Fiers in action. By the end of this article, you will have a better understanding of why Mega-Fiers is a must-have asset for any Unity developer who wants to create stunning 3D models.


Mega-Fiers: A powerful and versatile mesh deformation and animation system for Unity




How Mega Fiers works and what you can do with it




Mega-Fiers is based on a simple but powerful concept: modifiers and warps. Modifiers are components that you can add to any mesh object in Unity and use to deform it in various ways. Warps are components that you can use to create space warp areas that deform objects that enter them automatically. Both modifiers and warps have a set of parameters that you can adjust to fine-tune the effect. You can also animate these parameters using Unity's animation system, scripting, or the built-in Mega-Fiers animation component.


Mega-Fiers has over 50 modifiers and warps that you can choose from, each with its own functionality and options. Here are some of the categories of modifiers and warps that Mega-Fiers offers:


Stackable modifiers for endless combinations of effects




One of the most powerful features of Mega-Fiers is that you can stack any number of modifiers on a mesh and apply them in any order. This means that you can create endless combinations of effects by mixing and matching different modifiers. For example, you can use a bend modifier to curve a mesh, then add a twist modifier to twist it, then add a noise modifier to add some random variation, and so on. You can also change the order of the modifiers to get different results.


Some of the stackable modifiers that Mega-Fiers offers are:



  • Bend: Bends a mesh along an axis.



  • Twist: Twists a mesh around an axis.



  • Taper: Tapers a mesh along an axis.



  • Stretch: Stretches or compresses a mesh along an axis.



  • Squeeze: Squeezes or expands a mesh along an axis.



  • Noise: Adds random noise to the vertices of a mesh.



  • Wave: Creates a wave effect on a mesh.



  • Ripple: Creates a ripple effect on a mesh.



  • Bulge: Creates a bulge effect on a mesh.



  • Crush: Crushes or expands a mesh along an axis.



  • Skew: Skews a mesh along an axis.



  • Shear: Shears a mesh along an axis.



  • Radial Skew: Skews a mesh radially around an axis.



  • Radial Shear: Shears a mesh radially around an axis.



  • Crumple: Crumples or smooths a mesh along an axis.



  • Flare: Flares or narrows a mesh along an axis.



  • Vortex: Creates a vortex effect on a mesh.



  • Warp: Warps a mesh using a custom curve.



Advanced morphing system for facial animations, avatar customization, and muscle bulges




Mega-Fiers also has an advanced morphing system that allows you to create facial animations, avatar customization, muscle bulges, and more. You can create your own morphs from OBJ files or export them from your favorite 3D package directly into Unity. The morph system works just as well on skinned meshes as on static meshes.


The morph system allows you to blend between multiple morph targets using weights. You can also use channels to group morph targets together and control them with one slider. You can also use regions to limit the effect of morph targets to certain parts of the mesh. You can also use blend shapes to create morph targets from existing meshes in Unity.


Some of the features of the morph system are:



  • Morph Helper: A tool that helps you create morph targets from existing meshes in Unity.



  • Morph Animator: A component that allows you to animate your morph targets using Unity's animation system or scripting.



  • Morph Blend Shape: A component that allows you to create morph targets from blend shapes in Unity.



  • Morph Modifier: A component that allows you to apply morph targets to any mesh object in Unity.



Point cache animation support for complex mesh animations from 3D packages




Mega-Fiers also supports point cache animation, which lets you import complex mesh animations from 3D packages such as Max, Maya, Blender, or Lightwave into Unity. You can use this feature to create realistic water ripples, flag waving, cloth simulation, or any other type of vertex animation.


Point cache animation works by storing the vertex positions of each frame of the animation in a file. Mega-Fiers can read these files and apply them to any mesh object in Unity. You can also control the playback speed, loop mode, and blending mode of the animation. You can also use point cache animation on sk inned meshes as well as static meshes.


Some of the features of the point cache animation system are:



  • Point Cache Helper: A tool that helps you import point cache files from 3D packages into Unity.



  • Point Cache Animator: A component that allows you to animate your point cache files using Unity's animation system or scripting.



  • Point Cache Modifier: A component that allows you to apply point cache files to any mesh object in Unity.



Space warp areas for automatic deformation of objects in world space




Mega-Fiers also has a feature called space warp areas, which allows you to select a part of the world space and deform objects that enter it automatically. This means that you don't need to track positions and parameter values for each object. You can just set up a space warp area and let it do the work for you.


Space warp areas work by applying a modifier or a warp to any object that enters the area. You can also use triggers to activate or deactivate the area. You can also use layers to filter which objects are affected by the area. You can also use multiple areas to create complex effects.


Some of the space warp areas that Mega-Fiers offers are:



  • Bend Warp: Bends objects along an axis.



  • Twist Warp: Twists objects around an axis.



  • Taper Warp: Tapers objects along an axis.



  • Stretch Warp: Stretches or compresses objects along an axis.



  • Squeeze Warp: Squeezes or expands objects along an axis.



  • Noise Warp: Adds random noise to the vertices of objects.



  • Wave Warp: Creates a wave effect on objects.



  • Ripple Warp: Creates a ripple effect on objects.



  • Bulge Warp: Creates a bulge effect on objects.



  • Crush Warp: Crushes or expands objects along an axis.



  • Skew Warp: Skews objects along an axis.



  • Shear Warp: Shears objects along an axis.



  • Radial Skew Warp: Skews objects radially around an axis.



  • Radial Shear Warp: Shears objects radially around an axis.



  • Crumple Warp: Crumples or smooths objects along an axis.



  • Flare Warp: Flares or narrows objects along an axis.



  • Vortex Warp: Creates a vortex effect on objects.



  • Warp Warp: Warps objects using a custom curve.



Additional features such as spline system, dynamic hose system, mesh wrapping system, and more




Mega-Fiers also comes with additional features that enhance your mesh deformation and animation capabilities. Some of these features are:



  • Spline System: A system that allows you to create paths or convert splines to meshes. You can also use splines to deform meshes along them or align meshes to them. You can also use splines to create roads, rails, pipes, ropes, and more.



  • Dynamic Hose System: A system that simulates flexible hoses or wires that can bend and stretch with physics. You can also use hoses to connect objects together or attach them to splines. You can also use hoses to create chains, cables, vines, and more.



  • Mesh Wrapping System: A system that lets you apply clothing or other objects to deforming meshes. You can also use mesh wrapping to create skinning effects, tattoos, decals, and more.



  • Mega Shape Scatter System: A system that lets you scatter meshes along splines or surfaces. You can also use shape scatter to create grass, trees, rocks, and more.



How to use Mega-Fiers in your Unity project




Now that you know what Mega-Fiers can do, let's see how you can use it in your Unity project. The following steps will guide you through the basic process of using Mega-Fiers:


How to install Mega-Fiers and import your meshes




The first step is to install Mega-Fiers and import your meshes into Unity. To do this, follow these steps:



  • Download Mega-Fiers from the Asset Store and import it into your project. You will find Mega-Fiers in the Assets/MegaFiers folder.



  • Create a new scene or open an existing one. You can also use one of the demo scenes included in Mega-Fiers for testing purposes.



  • Create a new game object or select an existing one. This will be the object that you will apply Mega-Fiers to.

  • Add a mesh filter and a mesh renderer to the game object. You can use any mesh that you have in your project or import one from an external source. You can also use one of the meshes included in Mega-Fiers for testing purposes.



  • Add a Mega-Fiers modifier component to the game object. You can find the modifier components in the Components/MegaFiers/Modifiers menu. You can choose any modifier that you want to use, or add multiple modifiers to stack them.



  • Adjust the parameters of the modifier component to achieve the desired effect. You can also use the gizmos in the scene view to manipulate the modifier visually.



Congratulations, you have successfully installed Mega-Fiers and applied a modifier to your mesh. You can now proceed to the next steps to learn how to adjust and animate your modifiers and warps.


How to add and adjust modifiers and warps to your meshes




The next step is to learn how to add and adjust modifiers and warps to your meshes. To do this, follow these steps:



  • Select the game object that has the Mega-Fiers modifier component attached to it.



  • To add another modifier, click on the Add Component button in the inspector and choose another modifier component from the Components/MegaFiers/Modifiers menu. You can also use the Add Modifier button in the Mega-Fiers modifier component itself.



  • To change the order of the modifiers, use the up and down arrows in the Mega-Fiers modifier component. You can also drag and drop the modifier components in the inspector.



  • To remove a modifier, click on the Remove Component button in the inspector or use the Remove Modifier button in the Mega-Fiers modifier component.



  • To add a warp, click on the Add Component button in the inspector and choose a warp component from the Components/MegaFiers/Warps menu. You can also use the Add Warp button in the Mega-Fiers modifier component.



  • To adjust the parameters of a warp, select the warp component in the inspector and use the sliders or input fields. You can also use the gizmos in the scene view to manipulate the warp visually.



  • To remove a warp, click on the Remove Component button in the inspector or use the Remove Warp button in the Mega-Fiers modifier component.



You have now learned how to add and adjust modifiers and warps to your meshes. You can experiment with different combinations of modifiers and warps to create various effects. You can also use multiple game objects with different modifiers and warps to create complex scenes.


How to animate and control your modifiers and warps at runtime or in the editor




The final step is to learn how to animate and control your modifiers and warps at runtime or in the editor. To do this, follow these steps:



  • Select the game object that has the Mega-Fiers modifier or warp component attached to it.



  • To animate the parameters of the modifier or warp component, you can use Unity's animation system or scripting. You can also use the Mega-Fiers animation component, which allows you to create simple animations using keyframes and curves.



  • To use Unity's animation system, click on the Add Animation button in the inspector and create a new animation clip. You can then use the animation window to add keyframes and curves for the parameters that you want to animate.



  • To use scripting, you can access the modifier or warp component from your script and change the parameter values using code. You can also use events and delegates to trigger changes in the parameters.



  • To use the Mega-Fiers animation component, click on the Add Component button in the inspector and choose the Mega-Fiers Animation component from the Components/MegaFiers/Animation menu. You can then use the inspector to add keyframes and curves for the parameters that you want to animate.



  • To control the playback of the animation, you can use Unity's animation system or scripting. You can also use the Mega-Fiers animation component, which allows you to control the playback speed, loop mode, and blending mode of the animation.



  • To use Unity's animation system, you can use the animator controller or the animation component to control the playback of the animation clip. You can also use triggers and parameters to switch between different animation clips.



  • To use scripting, you can access the animator controller or the animation component from your script and control the playback of the animation clip using code. You can also use events and delegates to trigger changes in the playback.



  • To use the Mega-Fiers animation component, you can use the inspector to control the playback of the animation clip. You can also use events and delegates to trigger changes in the playback.



You have now learned how to animate and control your modifiers and warps at runtime or in the editor. You can now create dynamic and realistic effects for your meshes using Mega-Fiers.


Examples of Mega-Fiers in action




To give you some inspiration and ideas of what you can do with Mega-Fiers, here are some examples of Mega-Fiers in action. These examples showcase some of the modifiers and warps available in Mega-Fiers, as well as some of the games and projects that use Mega-Fiers.


Showcase of some of the modifiers and warps available in Mega-Fiers




The following images show some of the modifiers and warps available in Mega-Fiers applied to different meshes. You can see how they transform and animate The following image shows a screenshot of a game that uses Mega-Fiers to deform and animate meshes. You can see how the game creates realistic and dynamic effects for the water, the flag, the cloth, and the character using Mega-Fiers.



The following links show some of the web search results for Mega-Fiers examples. You can click on them to see more details and videos of Mega-Fiers in action.



  • [Unity 3D Mega-Fiers examples - YouTube](^2^)



  • [[Released] Mega-Fiers. A mesh deformation system - RELEASE - Unity Forum](^3^)



  • [Mega-Fiers Modeling Unity Asset Store](^4^)



Showcase of some of the games and projects that use Mega-Fiers




Mega-Fiers is not only a tool for creating amazing effects, but also a tool for creating amazing games and projects. Many developers have used Mega-Fiers to enhance their games and projects with stunning 3D models and animations. Here are some of the games and projects that use Mega-Fiers:



  • [The Amazing Spider-Man 2](https://www.gameloft.com/en/game/the-amazing-spider-man-2): A 3D action-adventure game based on the Marvel superhero. The game uses Mega-Fiers to create realistic web swinging, cloth simulation, facial animation, and more.



  • [The Walking Dead: No Man's Land](https://www.nextgames.com/games/the-walking-dead/): A 3D strategy RPG game based on the popular TV series. The game uses Mega-Fiers to create realistic zombie animations, gore effects, and more.



  • [The Room Three](https://www.fireproofgames.com/games/the-room-three): A 3D puzzle adventure game with stunning graphics and atmosphere. The game uses Mega-Fiers to create realistic water ripples, cloth simulation, and more.



  • [The Trail](https://www.kongregate.com/games/22cans/the-trail): A 3D simulation game where you explore, craft, trade, and settle in a new world. The game uses Mega-Fiers to create realistic terrain deformation, cloth simulation, and more.



  • [Mega City VR](https://store.steampowered.com/app/566130/Mega_City_VR/): A 3D VR sandbox game where you can build and destroy a mega city. The game uses Mega-Fiers to create realistic building deformation, destruction effects, and more.



Conclusion and FAQs




In this article, we have introduced you to Mega-Fiers, a powerful and versatile mesh deformation and animation system for Unity. We have explained how Mega-Fiers works and what you can do with it. We have also shown you how to use Mega-Fiers in your Unity project and given you some examples of Mega-Fiers in action.


We hope that this article has inspired you to try out Mega-Fiers and create your own amazing 3D models and animations. Mega-Fiers is one of the most impressive Unity assets on the Asset Store, and it can help you take your games and projects to the next level.


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